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Pteradon
24-06-2009, 12:35
Uploaded:2009.06.19
File Size:120 MB

The official update for ARMA 2 version 1.00 or 1.01.


Download mirrors
Rapidshare.com (http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip)
Arma-FR.net (ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip)
FileFactory.com (http://www.filefactory.com/file/ag75afb/n/ARMA2Patch_1_02_zip)
Armedassault.info (http://www.armedassault.info/download.php?cat=patches&id=16)
LegitTorrents.info (
http://www.legittorrents.info/index.php?page=torrent-details&id=411d3a5798507dd54a2037340e01729f433c0eca)
rghost.ru (http://rghost.ru/306047)



How to install the patch
- Run the patch setup executable, the patch is then applied automatically.
- It will install the entire contents of the patch to a folder within your ArmA 2 installation
(default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch,
only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.



Version 1.02 Highlights
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localization fixes and improvements
- Modules (F7) support added in the Mission Editor
- Added option to disable various post-process effects (bloom, blur etc.)

Newspeedy
27-06-2009, 12:40
ARMA 2 Patch 1.02 Updated (Build 58134)

--------------------------------------------------------------------------------

We decided to release an updated patch 1.02 build 58134, please visit
http://www.arma2.com/support/updates...4.html?lang=en

for more information about the patch and available download options.


Few notes:

* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact

* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)

* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users

Change log for build 58134 from the previous patch 1.02:

* Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* Enabled MSAA in Video options
* Fixed possible crash in Radio target reporting for NULL target
* Fixed DOF always enabled on game start.
* Added safeguard againg frequent reset into RequestFlushMemory as well.
* Improved Cannot create surface Rpt messages.
* Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* HC command - enabled page selection
* Commandline parameter -netlog available in retail version again
* Editor fix: modules info serialization
* Fix: weapon fire effects in MP

X-Stuff
12-08-2009, 16:40
Patch 1.03 by Bohemia Interactive Studio. All rights reserved.
Download from Armaholic (http://www.armaholic.com/brazil/patches/official/ARMA2Patch_1_03_.zip)

STEAM users must not use this patch!! You should use the auto update function instead.

Description:
This file will update your Arma 2 installation to version 1.03.

System Requirements:
- ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.02 other than the Steam version, Steam users should use the auto updating feature instead (their game will not be playable if they apply this patch until they recover it again from Steam)
- DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from http://www.microsoft.com/windows/directx/

Installation:
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission.

Version Highlights:
* Major AI tweaking and balancing (especially AI infantry can hear much less)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

Changelog:

Engine
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.

Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus

Download from Armaholic (http://www.armaholic.com/brazil/patches/official/ARMA2Patch_1_03_.zip)

X-Stuff
27-09-2009, 12:00
Patch 1.04
Download van AIE server (http://www.aieclan.eu/downloads/ArmA/Patches/ARMA2_Patch104.zip)